International Games Day @ your library Game on November 15, 2014!

Clarification about OnePlay donation – it’s for a single user

Posted on October 22, 2014

Sorry everyone! Despite both seeking clarification before writing, and vetting the actual text of the last post before it went up, we managed to cross some wires between Europe, North America and Australia. (We all seemed to end up writing to each other between midnight and 6am in our respective local times, so I’m not entirely surprised!)

So, to be absolutely clear: the prize is not a 1-year subscription for the library as an e-lending service – it’s a one-year subscription for one library user of your choice.

This means you can use it as a (pretty awesome) prize, but you can’t actually use it for your own library service. Similarly, the $50 voucher received by the first 100 libraries is for giving to an individual user to spend on OnePlay's store. OnePlay suggest using these donations for winners of any competitions you have locally, but they know that not all events will have a competitive element, so how you allocate them is entirely up to you!

I apologise wholeheartedly for the confusion and for any part I played in creating it. But the donations are still awesome and you should still definitely try and score one :)

Thanks again to OnePlay for these terrific donations!

Surprise worldwide donation: OnePlay videogame e-lending service!

Posted on October 20, 2014

Hi everyone! We have some very exciting news - a new donor for ALL libraries worldwide!

Oneplay logoThe Donor

OnePlay is a company based in Las Vegas and Denmark that offers a digital gaming subscription service, where users instantly can download and play unlimited Android and PC games for a low subscription fee.


The Donation

OnePlay would like to sponsor unlimited donations to IGD participating libraries of a 1-year subscription for the OnePlay VIP gaming service.

This will enable one user of your choice to create an individual account that they can then use for 1 year to download & play 1000+ PC and Android games, with new titles added daily! It's e-lending, but for electronic games, not e-books!

They suggest that you use it as a prize for winners of the day's competitions, but even if you're not running a competitive element to the day, you can still give it away as an amazing door prize (the value of the prize is $83.88!).


BONUS Prize for 100 libraries!

In addition, 100 lucky libraries that claim this donation receive a bonus $50 gift-certificate to buy a game outright from OnePlay's online store!


How it works

See the OnePlay site for details - but basically your borrower gets access to an installer for each game that asks them to re-validate the loan every 30 days. They can install the game up to two times. So they do need to check in with OnePlay when first installing and running the game, and if more than 30 days has lapsed since the last validation of the loan - but otherwise no internet connection is required (unless the game itself needs one, of course)!


Claiming the Donation

To claim the donation and attempt to claim a bonus prize, send an email from your library/work email address to Lasse Jensen at lasse [at] oneplay [dot] com with subject "IGD Sponsorship", giving your library's contact details in the body for verification purposes, and requesting the OnePlay prize.

OnePlay will then send activation code(s) with information about how to redeem ASAP.

There is a limit of 1 prize package per participating library, and the bonus $50 voucher is limited to 100 libraries - either the first 100 that contact them, or if more than 100 libraries contact them within the first 24 hours, 100 of those selected at random (to ensure that no timezone gets an unfair advantage).

And yes - that does mean that any library anywhere in the world is eligible to request this donation from OnePlay!

The window to claim this donation closes at midnight, Friday October 31, PST. And again, every library that claims a donation will receive the subscription! If you're not in the first 100, you only miss out on the gift certificate - the more valuable donation is available right until the end of the month.


Additional information

For more information, read OnePlay's How It Works and FAQ pages, or contact them through their site (which has live support chat).

[DISCLAIMER: As a volunteer-run event, we're not in a position to assess the technical or legal implications of this service for your library - as with any service, you will need to assess that independently and based on your unique circumstances and needs. But hopefully it helps that there will be no cost to access the service for an entire year - a pretty solid evaluation period!]

Our heartfelt thanks to OnePlay for their support of International Games Day and games in libraries generally!

Game folks on libraries: Brenda Romero

Posted on October 17, 2014

This installment’s interviewee, Brenda Romero, has a list of accomplishments far too long for me to easily fit in our standard intro paragraph below - you can see a more complete story at But even to that I need to add that I personally owe her a tremendous debt: her pioneering work in demonstrating how games can explore profound questions just as any other artistic medium can has been hugely influential in shaping my own appreciation of and commitment to play as culture that deserves intelligent, critical engagement and curation just as much as any other artform. It's a real honour to have her here! My thanks to Brenda - not only for participating in this interview, but for her entire body of work.

Influential in the early years of PC gaming, Brenda Romero began her career in games at 15 and hasn't stopped since, leading design on a major cRPG series and then moving from genre to genre within videogames, branching out into academia, making non-digital games that explore issues of profound historical and personal consequence, and shining a light on just how vast the possibilities for games really are. A leader and educator in the best sense of both words, she both expands our understanding of games and play, and reminds us that we cannot explore all those possibilities without the full spectrum of humanity being free to participate in those explorations. She currently runs Romero Games with her husband, John Romero (yes, the one who was part of igniting the first-person action genre), teaches at UC Santa Cruz, serves on the advisory board of the International Center for the History of Electronic Games at the Strong Museum of Play, and has just (in the last few days) returned from a Fulbright Fellowship trip to Ireland.

Brenda, thank you so much for finding time for us so soon after a major international trip! What is your past experience of libraries?

Interestingly enough, my connection to libraries is quite strong. My mother volunteered at a library for years and re-cataloged the library to go with the Dewey Decimal system. Her love for books and our regular trips to the library are among my cherished memories. I don’t recall there being board games at our library, though. I am sure there were board games there, but somehow, I missed them. Their collection of video games was quite small and usually pretty tattered.

What is your sense of where libraries are now, both in relation to games and in general?

It’s a challenge for libraries, I think, in regards to games. Having a lending library is near impossible when one thinks of the on-line nature of video games. That said, there is a tremendous body of work which exists in boxed form and printed form that institutes like the Strong Museum are working to collect and catalog. Their library is the best game-related library I have seen.

Where do you see this going, and where could it go?

As a game historian, I hope to see more people have access to games and to computers through their local libraries. This is particularly important in areas where computers are not commonplace. Games are increasingly becoming an educational tool, and access is more important than ever.

Updates on donations – they’re coming soon!

Posted on October 16, 2014

Hi everyone,

We're starting to get some questions about donations - we'll have some more details in the not-too-distant future, but I just wanted to let everyone know that we're beginning the process of sending the donors the details of the libraries who have requested games. The reason we do this now is that it's substantially easier (and therefore cheaper) for the donors to process and ship the bundles all at once, rather than a few at a go. (Plus of course a single data export is less work for volunteers and introduces fewer chances for data error, duplication of records, etc.)

So if you took the opportunity to request donations when filling out your registration form, you should start getting them in the next couple of weeks. And as mentioned, further updates to come!

International Minecraft Hunger Games update – how it will work!

Posted on October 14, 2014







A week-long Minecraft Hunger Games tournament, open to libraries of all types, all over the world! Play optional matches against nearby libraries any time the week of November 10 - 15, then select two tributes to send to the finals for your region on Saturday November 15! Each Library becomes a "District".



  • A number and specialty for your "District" (i.e. team)
    (These can be whatever you choose. Example: DISTRICT 343 - AADL - Ann Arbor, Michigan - The Used Record Store and Artisanal Corned Beef District)
  • 2 Computers with Minecraft installed and connected to the internet.
  • Use of 2 Minecraft logins (these can be your player's logins, or a shared library login if you've bought a Minecraft license)
  • 1 Computer with internet connection for library staff to monitor and communicate
  • Space to hold a Minecraft event anytime the week of November 10 - 15
  • 2 "Tributes" (i.e. players), 1 boy and 1 girl if at all possible, if you wish to participate in the finals.



  • GTSYSTEM Tournament Management account for each registered District
  • Dedicated, preconfigured IMHG Server online
  • Scoring Data
  • Matchup Forums
  • Tournament Updates



Each library will register as a "District" and will receive gtsystem site and moderator accounts. Gtsystem includes the controls to start, stop and monitor your IMHG server. The servers will be available for testing starting November 3, and available for tournament play starting November 10.

You can have up to 32 players on your server at once. Each player needs a computer with Minecraft installed, an internet connection, and a valid Minecraft login. These can be the players' own logins, or logins bought by the library. Once you get logged in on one account, you won't need to switch logins between matches.

You can play Hunger Games matches on your server with just players from your library, or you can find matchups against nearby districts through the gtsystem forums. During the week, you can play as many or as few matches against other libraries as you'd like, for your players to get experience, or to choose your eventual tributes, or for grudge matches against rival libraries. These qualifying matches are not required.


Then, on Saturday November 15, there will be a staggered series of final matches in different regions based on timezone. This will be finalized when registrations are final in a few weeks. Each District can send 2 tributes - 1 boy and 1 girl - to the finals. Participation in the finals is also optional. The finals will narrow down the participating field until only a single player remains.... the winner of the first ever INTERNATIONAL MINECRAFT HUNGER GAMES!

Still have questions? Here's an overview, and our FAQ!



Please fill out this quick form so we have your name, email, library, name, and a few other critical things:

A member of the AADL Capitol Team will be in touch to confirm your registration and hand you your gtsystem credentials. Stay tuned to this list for updates and details as we draw closer!



Contact us anytime at for help or with questions!

Thanks for your interest and participation and....