International Games Week October 29 – November 4

International Games Week


Posted on August 4, 2014

Citizens Worldwide! Your attention please for

AADL Presents:

A week-long Minecraft Hunger Games tournament
open to libraries of all types, all over the world!



(your "district" is your branch, your school,
or your library system; districts will be grouped regionally for competition)

A SPACE for your EVENT
(at least 2 hours at some point during the week up to and including IGD)

1 COMPUTER with browser for staff communication
(a chatroom will be used to communicate competition matchups, results, and updates
- and also for live support!)

2 COMPUTERS with Minecraft installed and an internet connection
(or more if you want more simultaneous players in qualifying matches at your library)

2 TRIBUTES to represent your DISTRICT
(1 boy and 1 girl! We're doing this by the book!)



in the cloud to run your event! (Yep, we configure it for you!)

A GTSYSTEM account to keep score and handle registration


COMPLETE INSTRUCTION on moderating and running your event

LIVE HELP from other libraries and event staff via chat during your event



Whether your TRIBUTES are chosen at the REAPING, or if you have ample VOLUNTEERS, your players will represent your DISTRICT in a series of PVP SURVIVAL MATCHES inside a Minecraft World.

Last Tribute standing earns points for their District.

Matches can take place anytime in the week leading up to IGD, but must involve at least TWO DISTRICTS. Matchmaking will be easy through the gtsystem chatrooms. The Districts that have the highest total and average scores will be INVITED to send TWO TRIBUTES on to the REGIONAL or INTERNATIONAL FINALS on IGD!

Just make sure to register through the IGD Form ( as being interested in this event, book a room at your venue for anytime the week of November 10 - November 15, and you'll be contacted with details and next steps in September. Questions or concerns? Email the team at for help.




Welcome to the 2013 International Games Day @ your library!

Posted on May 19, 2013

Hello everyone! We're back for another International Games Day @ your library. Welcome!

(If it helps get you revved up for the event, read that in an Aussie accent: one of the people posting this blog entry is doing so from Australia. Yep, International by name, International by nature. You little beauty.)

As we posted on January 23rd, this year we are celebrating on Saturday, November 16th. Our registration form is coming out very soon - we just have to finalise the sponsorship goodies we have to offer. Our promotional resources are available under the Press Kit link at the top of the page. If you haven't already, get the date in your calendars now - and get ready to register!

And, as always, if you want to join in but can't make it on that date, you can do so whenever you like. Be sure to register anyway, so we have your details and can include your participation in our stats.

Stay tuned to this blog as well! We'll be aiming to post regularly with various interesting tidbits. Thanks again for your interest!

Stop Being So Modest

Posted on October 31, 2011

by Phil Minchin

National Gaming Day? Schmeh. We're underselling ourselves.

Check out that map of participants. There are a lot of international gamers joining American libraries on November 12.

I'm proud to be one. I work in library IT at the Port Phillip Library Service in Melbourne, Australia, but recently received a study grant to visit the USA to look at all aspects of games, libraries and how the two interact. (Yes, it was a huge topic - and an amazing trip.)

I went to Gen Con, WorldCon, and PAX Prime, talking to gamers and game makers; I visited a dozen libraries and spoke to folks from half a dozen more. And what I saw inspired me so much that I came back vowing that this year it would be International Gaming Day. So now I'm organising Australia's inaugural Gaming Day @ Your Library event at the State Library of Victoria, on Saturday November 12 (of course), from 10:30 to 4:00.

I realise of course that this isn't the first international event to tie in with NGD@yl. But I do think it's typical library self-effacement (and a bad thing) that it's still being billed at only a national level despite that.

The big lesson - or rather affirmation - of my trip was how natural a fit games and libraries are for each other. Libraries are about community - and games are an art form (yes, they are art, the NEA agrees) that generates strong, active communities. Indeed most games actually require people to gather together in order to experience them. And the National Gaming Day is living proof: in four years, look how it's grown - even beyond the borders of its founding country. Games without frontiers indeed - and no disrespect to Peter Gabriel, but in this form that's a really good thing.

So it's time to acknowledge - proudly - that NGD@yl is tapping into not just a national but a global love of this uniquely shared form of culture. It turns out that the NGD organisers are already planning to do this next year - but why wait? If you'd like to welcome international participants to the day, and celebrate the power of games to build and express community worldwide, I suggest modifying your posters along the lines shown. If you do, please send me photos - I'll show them to libraries over here as further proof of how games can build international bridges, and to motivate more participants for next year.

Thanks in advance, and have fun on November 12!

[Editor's note: Phil was kind enough to provide the following InterNational version of each size of the poster so that our international participants could use them as well. Thanks, Phil! And yes, the event will become International Gaming Day @ your library next year.]

Philip Minchin is a library IT team leader at the Port Phillip Library Service. He recently won a travel grant from the Spydus Users Network (sponsored by Civica Library & Learning) to visit the US to study games in libraries, had an absolute ball, learned a ton, and is busy sharing the love. If you're interested in learning more about his trip, or his findings, you can contact him at pminchin [at] .

Download the NGD11 Poster!

Posted on October 20, 2011

We're happy to announce that the NGD11 poster is now available in a few different options. You can print out an 8.5" x 11" flyer size or an 11" x 17" poster. There are two versions of each, one with the tagline "Game on @ your library" and a second with blank space where you can add information about your library. We've also posted high-resolution versions of the logo, suitable for printing.

Find all of these files on the Library Press Kit page. We hope you find them useful.

National Gaming Day 2011 poster

In other news, the map of participating libraries has been updated and now includes more than 1,200 locations. We'll do one more update of it in November, but libraries can keep registering in order to be eligible to win the DEMCO Gaming Gear Package.

All of the donations from official sponsor have been claimed, and they're working on filling the list now. The games will ship in the next couple of weeks, so watch for them to start arriving in early November. We'll post another update when the shipments start to go out.

Eli Neiburger from the Ann Arbor District Library will be contacting all of the libraries that indicated on the registration form that they'll be participating in the video game tournaments (or even if you said "not sure yet"). Watch for an email from him soon, because you need to spend time testing before the big day in order for things to go smoothly.

Just over three weeks to go!

REVIEW: Super 7 (iPad/iPhone/iPod Touch)

Posted on October 7, 2011

WHAT? Super 7 is a simple puzzle game for the iPad/iPhone/iPod.  Using your finger, you draw lines between numbered hexagons and link them together to get to the number 7.  The key here is building up large hexagons to get more points.  Once the ball (or hexagon) gets rolling, the game gets faster and throws in negative numbers, special power ups, and more.  These additions take the puzzle element to the next level.


WHY? Simple and easy to pick up, Super 7 is a great way to get into gaming on the iPad.  It shows how simple gaming on the iPad just using your finger to contribute to the action should be.  It’s not overly clunky and all that it takes is for the player to simply draw a line.  Anyone could get into this game and younger children could perhaps learn something about numbers and math.


WHO? Well worth the 99 cents it costs to download the game, Super 7 is a great game that will provide a short spurt of fun to the player.  It could also be a great game for younger kids learning about numbers and math.  The action may get too intense (speed wise) for them once the numbers start flying, but a basic run through the game will help get them familiar with numbers and addition.

Download Super 7 here


Originally posted here on 10/4/2010

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