Citizens Worldwide! Your attention please for
A week-long Minecraft Hunger Games tournament
open to libraries of all types, all over the world!
EACH PARTICIPATING LIBRARY PLEDGES TO PROVIDE:
A NAME for your DISTRICT
(your "district" is your branch, your school,
or your library system; districts will be grouped regionally for competition)
A SPACE for your EVENT
(at least 2 hours at some point during the week up to and including IGD)
1 COMPUTER with browser for staff communication
(a chatroom will be used to communicate competition matchups, results, and updates
- and also for live support!)
2 COMPUTERS with Minecraft installed and an internet connection
(or more if you want more simultaneous players in qualifying matches at your library)
2 TRIBUTES to represent your DISTRICT
(1 boy and 1 girl! We're doing this by the book!)
EACH PARTICIPATING DISTRICT WILL RECEIVE:
A DEDICATED, PRE-CONFIGURED Hunger Games Minecraft SERVER
in the cloud to run your event! (Yep, we configure it for you!)
A GTSYSTEM account to keep score and handle registration
A CHANCE for your TRIBUTES to WIN INTERNATIONAL RENOWN
with a SPOT in the INTERNATIONAL BRACKET
COMPLETE INSTRUCTION on moderating and running your event
LIVE HELP from other libraries and event staff via chat during your event
The ASTONISHED ADULATION of the YOUTH of your COMMUNITY
Whether your TRIBUTES are chosen at the REAPING, or if you have ample VOLUNTEERS, your players will represent your DISTRICT in a series of PVP SURVIVAL MATCHES inside a Minecraft World.
Last Tribute standing earns points for their District.
Matches can take place anytime in the week leading up to IGD, but must involve at least TWO DISTRICTS. Matchmaking will be easy through the gtsystem chatrooms. The Districts that have the highest total and average scores will be INVITED to send TWO TRIBUTES on to the REGIONAL or INTERNATIONAL FINALS on IGD!
Just make sure to register through the IGD Form (http://bit.ly/igd14) as being interested in this event, book a room at your venue for anytime the week of November 10 - November 15, and you'll be contacted with details and next steps in September. Questions or concerns? Email the team at firstname.lastname@example.org for help.
MAY THE ODDS BE BETTER ON YOUR SERVER.
Hi folks! Regular scheduled Talking Points post is coming soon, but in the meantime it occurred to me that in addition to all the other awesome promotional resources in the Press Kit, you might want to embed the map showing who else is joining us on the day in your online promotions. So I added the code for that to the Press Kit page - duplicated here for your convenience:
The shortcut to the stand-alone webpage of the map is http://bit.ly/2013igdmap. If you want to link to the map. use that shortcut.
If you'd like to embed the map into an online promotion of the day, you can copy and paste the following code into the HTML of your webpage:
Here's how it should look:
NB - this map is automatically updated roughly once a week with new registrations (we had 53 additions last week alone! Keep 'em coming folks!). That means more libraries may appear after you post the map. So either avoid talking about exact numbers or be sure to note that the map may be updated after you write.
WHAT?Â Super 7 is a simple puzzle game for the iPad/iPhone/iPod. Â Using your finger, you draw lines between numbered hexagons and link them together to get to the number 7. Â The key here is building up large hexagons to get more points. Â Once the ball (or hexagon) gets rolling, the game gets faster and throws in negative numbers, special power ups, and more. Â These additions take the puzzle element to the next level.
WHY?Â Simple and easy to pick up, Super 7 is a great way to get into gaming on the iPad. Â It shows how simple gaming on the iPad just using your finger to contribute to the action should be. Â Itâ€™s not overly clunky and all that it takes is for the player to simply draw a line. Â Anyone could get into this game and younger children could perhaps learn something about numbers and math.
WHO?Â Well worth the 99 cents it costs to download the game, Super 7 is a great game that will provide a short spurt of fun to the player. Â It could also be a great game for younger kids learning about numbers and math. Â The action may get too intense (speed wise) for them once the numbers start flying, but a basic run through the game will help get them familiar with numbers and addition.
Originally posted here on 10/4/2010
So youâ€™re thinking about starting a gaming program at your library? Â It seems like an easy thing to do. Â You get a TV, a video game system, a few games and BOOM! Â There you have it.
Â But wait!
In order to make the gaming program at your library something special, youâ€™ll want to go that extra step. Â Hereâ€™s a few of the smaller details you wonâ€™t want to overlook.
1.Â Television:Â Make sure you get aÂ reallyÂ good TV. Â Patrons donâ€™t want to come to the library to play games on a small TV when they could do that at home. Â Go nuts. Â Order thatÂ 50 inch HD Plasma TVÂ youâ€™ve got your eyes on. Â Better yet, why not go for a projector? Â You wonâ€™t regret it and your patrons will love it. Â The flashier the video game program is, the better chance a library has to attract patrons. Â We have to give them a unique experience!
2.Â Staff:Â Make sureÂ you'veÂ got staff on board that are either gamers themselves or people that are interested to learn. Â Your patrons just donâ€™t want you to simply set up the games and let them be. Â They will be begging you to join their band in Rock Band or theyâ€™ll want to brawl with you on Super Smash Brothers Brawlâ€¦and youâ€™ll want to impress them with your skills. Â Positioning your staff as video gaming experts will be great for your community.
3.Â Materials:Â Here's a great basic start-up planÂ here. Â Itâ€™s a quick run through of where to begin game and accessory wise. Â A good place to start.
4.Â Schedule:Â To get them to keep coming back to your library, make sure your gaming program is not a one shot deal. Â Establish a consistent weekly, bi-weekly, or monthly plan (I suggest weekly to start!) where youâ€™ll be having regular gaming programs. Â Your users will get into a routine of coming into the library a specific day of the week to enjoy a few hours of collaborative gaming.
You can find this post in its original form here. Â Originally published 1/4/2010.
The term "games" refers to a lot more than just checkers, Monopoly, and video games. Games are structured activities that have goals, rules, challenges, and interaction, so as you're planning your NGD2009 event, don't forget that "games" includes activities like checkers (some libraries have purchased or received as donations life-size checkers or chess sets for even more unique fun), trivia, hopscotch, and the like.
You can also customize classics such as scavenger hunts, crossword puzzles, bingo, and trivia contests so that the content reflects your local community or your library. If you're at a small library that's just getting started with gaming, you don't have to go high-tech to participate in this year's National Gaming Day, and you can include all ages in your activities.